I think we are seeing GW experiment with that a little (Lumineth formation rule name escapes me) and that is somewhat part of their development strategy they tend to experiment with mechanics army or in a specialist game before placing it as a norm. I don't know, I think blobs should become "regimented", and perhaps allow smaller units to actually "skirmish". And the game would be better for it I feel. On a related note I’m thinking the whole ally system will be replaced with the 1 in 4 system for different sub factions we’ve seen lately. You do need a big collection thiugh to keep thinks varied With the prosecutor and KO battalion for example. That way you could get all kinds of mixed armies going as well. It has a nice amount of synergies without becoming overwhelming but it still has enough to be challenging. Yeah we got to 1,5 k building up from 1K for newer players. Although not quite as "clean" as how Crusade works, it would allow us to keep the current format of the game and help that smaller & quicker game format without losing the flavour of an army/force. It will have restrictions on the units you can take (a few "must-haves" and perhaps a couple of "cannot take"), get a set of mini-allegiance rules and reduce the maximum unit size of units across the board. Gorechosen, Anvils of Heldenhammer, etc). Now I think about it, something along that lines could work really well for smaller games. Now you say that, I don't think I've ever played a 1.5k game! Once things have settled back to normality I may have to correct that □īack when AoS launched (before allegiance abilities existed), I always felt that battalions helped to add a bit of factional flavour into an army. But then you also lose all the flavour of a faction. (My preferred size)įrom 1K and lower I would agree that your better off losing the allegiance abilities.
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